Jan 27, 2008, 03:26 PM // 15:26
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#21
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Originally Posted by Red Sonya
Most people just don't know how to make creative builds, they'd rather run to the internet forums and QQ about how hard it is for "them" to succeed. lol
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Quote:
Originally Posted by Divinus Stella
Thousands of other people have done it, if you cant then perhaps your not good enough at Guild Wars.
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Sure thing. Rolleyes.
For those of you who are actually contributing to the thread, thanks. The Mesmer ideas sound worth trying. I usually bring a Mesmer hero with me. To be honest, I don't know why I didn't try one out against the Grawl. Probably the only part in HM thus far (already done vanquishing Cantha and Elona and part of Tyria) that I've had trouble with. Simply didn't need one elsewhere.
Last edited by TideSwayer; Jan 27, 2008 at 03:31 PM // 15:31..
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Jan 27, 2008, 03:26 PM // 15:26
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#22
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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I used a [skill]broad head arrow[/skill][skill]epidemic[/skill] combination. Supported by a Minion Master means constant interrupting. Good luck.
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Jan 27, 2008, 03:27 PM // 15:27
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#23
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Desert Nomad
Join Date: Oct 2005
Location: Bangkok
Profession: Me/Mo
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My set up
E/N(my self) Fire ele with Rip Enchant.
N/Rt(Olias) SS necro with Barbs, Rip Enchant, Weapon of Warding
N/Mo(Livia) MM old build with Flesh Golem+Bone Fiend
Mo/ (Dunkoro) WoH with Guardian
2 copy of Rip Enchant for 2 Healing Hand
Weapon of Warding+Guardian for 2 hammer warriors
It took a while to kill first group but after I have some minions they die so fast with Barbs
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Jan 27, 2008, 04:40 PM // 16:40
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#24
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Academy Page
Join Date: Dec 2006
Location: Canada
Guild: Scars Meadows
Profession: W/Mo
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lrn2pull, lrn2kill, lrn2notfail in the end just lrn2play.
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Jan 27, 2008, 04:53 PM // 16:53
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#25
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Quote:
Originally Posted by pOmrAkkUn
My set up
E/N(my self) Fire ele with Rip Enchant.
N/Rt(Olias) SS necro with Barbs, Rip Enchant, Weapon of Warding
N/Mo(Livia) MM old build with Flesh Golem+Bone Fiend
Mo/ (Dunkoro) WoH with Guardian
2 copy of Rip Enchant for 2 Healing Hand
Weapon of Warding+Guardian for 2 hammer warriors
It took a while to kill first group but after I have some minions they die so fast with Barbs
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Just tried this and it works great. Also, in Old Ascalon there's Sergeant Clark and 4 Ascalon Guards to help you out. You can find them near the entrance to Regent Valley. Just get them in your bubble and they automatically follow you.
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Jan 27, 2008, 04:59 PM // 16:59
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#26
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Academy Page
Join Date: Dec 2007
Guild: Phoenix Warriors of the Apocolypse
Profession: R/Mo
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Quote:
Originally Posted by MithranArkanere
The only people I know that could beat the area started all of them from Yak's Bend.
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I started from Frontier Gate and did it with heroes.
It's by far the worst area in the game to vanquish.
I used a Power Block Mesmer, SS, Regualr Monk and I went as a Ranger with a Glass Arrows damage build and I brought Scourge Healing on my bar.
Pulling was key and it was hard as hell to do sometimes. If you have more than two monks your screwed. Spam Scourge on everyone, pick a monk and start beating on them.
I also suggest bringing consumables of some sort because once you finish doing the tiny grawl area, you have an entire map of charr and plague devourers left to do.
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Jan 27, 2008, 05:01 PM // 17:01
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#27
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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When there are only 2 use an enchant strip on HH and power through until one dies (1 kites, 1 stands). If there happens to be 3, try to ball the 2 that don't kite and do the same. I can't remember what heroes I used to vanquish those areas though. It was probably MM, Mes or Ele, Ele.
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Jan 27, 2008, 05:01 PM // 17:01
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#28
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Furnace Stoker
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Perhaps you should try... URSANWAY! AWYYAYAYAYAYAY
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Jan 27, 2008, 05:07 PM // 17:07
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#29
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Lion's Arch Merchant
Join Date: Nov 2006
Profession: W/
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I used the Triple Necro Vanquish team and I owned them completely. I was a Dragon Slash Spammer myself, and used "Save Yourselves!" to relieve less pressure. I even had up to 3-4 of the healers fighting and I still steamrolled them.
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Jan 27, 2008, 05:14 PM // 17:14
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#30
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Banned
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Want to see a trick? MM + Scourge Healing.
Wait until someone gets Healing Hands on them and you will LOL.
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Jan 27, 2008, 05:15 PM // 17:15
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#31
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Krytan Explorer
Join Date: Jul 2006
Location: Ponie Hill, Lion's Arch International
Guild: Blinkie Kaulitz Armie
Profession: E/
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Yeah, the Ulodytes had me kicking puppies for half a day. Then I broke away from my normal build and ran something stupidly batty that it worked.
Pic because I can't be bothered typing out the skills I used, and I had the URL in my clipboard already
Go. Very. Slowly. From Surmia mission, use hero flags and pull. It's annoying. I agree. But they don't need to be toned down. And again I'll say pull pull pull. Pulling is key as well as being patient watching the mobs so you only take on one group, and pull them as far back as they'll go so another one doesn't join in.
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Jan 27, 2008, 05:45 PM // 17:45
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#32
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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I never had a problem, MM kept the wariors busy and degening and I just spammed DS till It was dead. With brawling headbutt It was kept knocked down and died. Besides Ursan> Monkies if this doesnt work.
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Jan 27, 2008, 06:06 PM // 18:06
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#33
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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I was a necro myself (ran SV), with Sab's 3 necro build. The first mob was a bit tough, but once it was down the rest wasn't so bad. Annoying area anyways...
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Jan 27, 2008, 06:10 PM // 18:10
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#34
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Try Sab's 3 necro build. Technobabble is awesome, make sure to switch targets and keep the pressure on. They'll give... eventually.
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Jan 27, 2008, 06:49 PM // 18:49
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#35
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Closed
Join Date: Nov 2005
Location: England
Guild: The Peachatorium [hugs]
Profession: Mo/Me
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I did Eastern Frontier with a Power Block Mesmer, an SS necro, a tank and a monk. Worked fine, the tank kept the Grawl away from the rest of the group. Grawl warriors were killed first, then the Ulodytes.
It was a challenge at first, but easily manageable so I don't think any change is necessary. In my group, i tanked with my Monk using stances and sword attacks because the warrior heroes tend to run about instead of standing still which would result in the Grawl heading over to the squishies. So yeah, if it is simple enough with a sub-standard build such as the one I used then no toning down of Grawl mobs is really necessary.
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Jan 27, 2008, 08:46 PM // 20:46
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#36
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Forge Runner
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HARD MODE was HARD??? I think it should be more often like that.
People can try a lot of different strategies to kill the Grawls and the rest of the area. Just leave from Serenity Temple. With consumables and tons of PvE skills it also became easier than before and ever.
I do not think it is too hard, but we got too much used to cry about any challenge, and this made this game the piss easy mess it is nowadays. Can at least not Hard Mode have some obstacles?
I used this:
1. Curse Necro with Barbs
2. / 3. Two Rangers with Rapid Fire, Feral Aggression, Heal as One and high Beast Mastery.
4. Hybrid Heal/Prot Monk.
You do not need interrupts, barbs and 4 attackers on IAS stances/preps (2 wolves, 2 rangers with flatbows) plus some Necrosis simply overpowered their healing capabilities.
For a Warrior, I suggest packing the Brawling Headbutt and other KD stuff, which works even better.
GW does not get better when it gets made ever easier, in fact it is detrimental!
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Jan 27, 2008, 09:49 PM // 21:49
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#37
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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I suggest you put some more work into your builds...this area is kinda hard, but very beatable. I vanquished this area in 4 man, playing a monk. With patience and the will to succeed, you can beat anything in HM.
The build i used is posted on an earlier thread about this zone, killed 2 monk groups many a time in that zone. The keys here are shutting the grawl warriors down, enchant strips for healing hands and SoJ, and some hex removal for lingering curse from the charr necros. Start from Surmia, when you finish the grawl (which are by far harder than charr), use the devourers to lose some dp, then finish charr. Done. If it can be done using a monk (no d-slash/brawling) and heroes then maybe you should go find 3 other people to help you. 4 humans with brains will destroy this area.
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Jan 27, 2008, 10:01 PM // 22:01
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#38
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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I'm and ele and I did it with Sabs. One small tip, don't go for the grawl immediately, go and kill a couple of popup groups first to get a few minions.
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Jan 27, 2008, 10:37 PM // 22:37
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#39
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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Quote:
Originally Posted by Nevin
Perhaps you should try... URSANWAY! AWYYAYAYAYAYAY
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Ursan... I rather play Guild Wars
Vanquished the area with :
1-Ranger dmg build (myself as puller and controlling my heroes)
2-Monk healing build
3-Mesmer heavy interupt/dmg build
4/necro heavy degen/dmg build
I did have to pull carefully and play tank but having something else to do then hacking and slashing my way trough a dungeon was fun. Yes they are hard but they are fun to do. Try to find your self the right builds, READ WIKI TO LEARN ABOUT THE FOES IN THAT ZONE and these 4 man zones wont be that hard.
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Jan 27, 2008, 10:50 PM // 22:50
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#40
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Quote:
Originally Posted by Kos Luftar
lrn2pull, lrn2kill, lrn2notfail in the end just lrn2play.
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Learn to spell, or don't bother posting....
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